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Glimbatt
2
Attack
Defense
1
Solar
When an opponent activates a card effect that discards a card from your hand you can discard this Glimbatt in order to Negate that effect and destroy that card. You can Disenchant
L
solar
from this Glimbatt in order to draw 2 cards.
DB1
Ethereal
Glimbatt
Champion of Apollo
2
Attack
Defense
1
Solar
You can Expend
L
solar
and discard this Glimbatt in order to Search your deck for a Temple of the Sun and add it to your hand.
LST
Ethereal
Gloombatt
2
Attack
Defense
1
Lunar
This Gloombatt can be Special Cast from your hand with
D
lunar
if an opponent has at least 2 face-down Runes. You can Disenchant
D
lunar
from this Gloombatt in order to target and destroy a Rune.
MR1
Eldritch
Glydesdale
7
Attack
Defense
5
Wind
Wind
You can Expend
A
wind
in order to give this Glydesdale +5
J
atk
until the End Phase. While this Glydesdale is Empowered by Aeromare it can attack twice during your Battle Phase.
BS1
Ethereal
Gnawbie
4
Attack
Defense
1
Lunar
When this Gnawbie receives 1 or more
D
lunar
you can give each Elestral that is not
D
lunar
/
L
solar
-Enchanted -2
J
atk
until the End Phase. When this Gnawbie destroys an Elestral in battle you can Special Ascend it to Doppelgator from your hand or deck.
MR1
Insectoid
Dragon
Gnawbie
Champion of aDrive
5
Attack
Defense
1
Lunar
When you Cast this Gnawbie you can Search your deck for an aDrive and add it to your hand. You can Nexus
D
lunar
.
A
wind
card that receives
D
lunar
this way is Unaffected by Counter Runes until the next turn.
KSC
Insectoid
Dragon
Gnomodile
6
Attack
Defense
4
Water
Solar
You can discard a
L
solar
card in order to force an opponent to skip the Battle Phase of their next turn.
LST
Aquatic
Ethereal
Gnomodile
5
Attack
Defense
6
Water
Solar
You can Expend
L
solar
W
water
in order to Enchant
L
solar
/
W
water
from your Underworld to your field and Special Ascend this Gnomodile to Chronodile from your hand or deck.
DB1
Aquatic
Ethereal
Golden Apple of Discord
Invoke
Invoke
Omni
Discard a card from your hand. Discard a card from an opponent's hand at random and they move the top 2 cards from their deck to their Underworld.
BS1
Golden Fleece
Artifact
Artifact
Solar
Solar
The Empowered Elestral gets +2
O
def
. If the Empowered Elestral would be destroyed in battle or by an opponent’s card effect you may destroy this Golden Fleece instead.
DB1
Gorgon's Gaze
Counter
Counter
Omni
Omni
Target an Elestral. Negate its effects on the Chain. Until the next turn that Elestral is Suppressed and it cannot receive Enchantments, attack, Nexus, or Ascend.
SD02
Griffuse
5
Attack
Defense
3
Thunder
Wind
You can Nexus
T
thunder
/
A
wind
from a Divine Rune. When you do, you can Special Ascend this Griffuse to Voltempest from your hand or deck.
BS1
Avian
Brute
Griffuse
Champion of Zeus
6
Attack
Defense
2
Thunder
Wind
This Griffuse in your hand can Special Ascend from your Champion of Zeus, but it cannot be played Misenchanted this way. When you Cast this Griffuse you can give all your opponents' Elestrals -3 {J} until the next turn.
FST
Avian
Brute
Guardawn
3
Attack
Defense
8
Solar
Solar
Your Elestrals get +2
O
def
. When an opponent activates an effect that targets 1 or more of your Runes you can Expend
L
solar
L
solar
in order to Negate that effect.
MR1
Behemoth
Guardawn
Champion of Ares
4
Attack
Defense
6
Solar
Solar
This Guardawn can be Normal Cast with
L
solar
L
solar
if you also discard an Armadawn. Once each turn if this Guardawn would be destroyed you may send an Artifact Rune from your field to the Underworld instead.
SST
Behemoth
Guardian of Light
Counter
Counter
Solar
This Guardian of Light can only be played after an opponent's Elestral declares an attack. Negate that attack, then return up to
L
solar
L
solar
from your Underworld to your Spirit Deck.
LST
Guardian of the Fleece
Counter
Counter
Solar
Solar
This Guardian of the Fleece can only be Cast when an opponent activates a card effect that targets an Artifact or Empowered Elestral on your field. Negate that effect, then destroy a card on that opponent's field.
DB1
Hammer of Hephaestus
Artifact
Artifact
Fire
Fire
The Empowered Elestral gets +1
J
atk
for each Enchanted Rune on your field. While Hephaestus is Enchanted the Empowered Elestral cannot be targeted by opponents’ Elestral effects.
BS1
Harpy
2
Attack
Defense
3
Water
Your Elestrals cannot be attacked except for this Harpy. When this Harpy is destroyed in battle you can draw 2 cards if you have a Divine Rune on your field.
FST
Oceanic
Ethereal
Havocub
4
Attack
Defense
3
Lunar
This Havocub's Position cannot be changed by opponents' card effects.
MR1
Brute
Havocub
Champion of Dionysus
4
Attack
Defense
3
Lunar
When this Havocub destroys an Elestral in battle you can Special Ascend it to Pulveroar from your hand or deck. While this Havocub is Enraged its base
J
atk
is 6.
SST
Brute
Helialith
5
Attack
Defense
5
Solar
Solar
This Helialith can be Normal Cast with
L
solar
L
solar
if an Artifact Rune is Enchanted. When you Cast this Helialith you can return an Elestral on the field to its owner's hand.
DB1
Golem
Helios' Chariot Ride
Counter
Counter
Omni
Omni
This Helios' Chariot Ride can only be played during the Draw Phase. Opponents cannot play Runes this turn.
BS1
Helios' Slumber
Counter
Counter
Solar
Target an Elestral in your Underworld and put it on top of your deck.
MR1
Helmelt
3
Attack
Defense
2
Fire
When this Helmelt is discarded you can Special Cast it from your Underworld with
F
fire
using a Spirit from your Spirit Deck or Underworld.
LST
Golem
Hephaestus
Divine
Divine
Fire
When you Cast this Hephaestus you can Enchant up to
F
fire
F
fire
F
fire
to it. You can Disenchant
F
fire
from this Hephaestus in order to Search your deck for an Artifact Rune and add it to your hand.
BS1
Hera
Divine
Divine
Thunder
When you Cast this Hera you can Enchant up to
T
thunder
T
thunder
T
thunder
to it. You can return
T
thunder
from this Hera to your Spirit Deck in order to Enchant
T
thunder
from your Underworld to this Hera.
SST
Hermes
Divine
Divine
Wind
When you Cast this Hermes you can Enchant up to
A
wind
A
wind
A
wind
to it. You can Disenchant
A
wind
A
wind
from this Hermes in order to Search your deck for a
A
wind
Elestral and send it to the Underworld.
FST
Hermes' Trickery
Counter
Counter
Wind
This Hermes' Trickery can only be played if Hermes is Enchanted. Destroy an Elestral on your field. If you do, Special Cast another Elestral from your Underworld using only Spirits that were Enchanting the destroyed Elestral.
FST
Hestia
Divine
Divine
Fire
When you Cast this Hestia you can Enchant up to
F
fire
F
fire
F
fire
to it. You can Disenchant
F
fire
F
fire
from this Hestia in order to Special Cast a 1 Spirit
F
fire
Elestral from your hand with
F
fire
if an opponent controls the same number of Elestrals as you or more.
FST
Hestia's Hearth
Counter
Counter
Fire
Enchant
F
fire
from your Underworld to a card on your field. Then, if that card was Hestia or a Champion of Hestia you may Enchant an additional
F
fire
from your Underworld to it.
FST
Hibearnation
Invoke
Invoke
Frost
This Hibearnation can only be played if you control an
B
ursa
Elestral. Target up to 2
F
fire
/
I
frost
Spirits in your Underworld. Return them to your Spirit Deck or Enchant them to your Ursa Den. If you do, draw a card.
FST
Ursa
Hiboofin
7
Attack
Defense
2
Earth
Wind
You can Expend
A
wind
/
E
earth
in order to change each of your opponents’ Elestrals to Defense Position. While this Hiboofin is in Attack Position your opponents’ Defense Position Elestrals are Suppressed.
FF1
Archaic
Hiboofin
Champion of Aeolus
7
Attack
Defense
4
Earth
Wind
Your Aeolus' effects can also find
E
earth
Invoke Runes. When you Cast an
E
earth
Rune you can target up to
X
omni
X
omni
X
omni
in your Underworld. Return them to your Spirit Deck or Enchant them to your Aeolus. This effect can be activated only twice each turn.
LST
Archaic
High Voltage
Counter
Counter
Thunder
Target an Elestral that is not
T
thunder
-Enchanted and Daze it until the next turn. When this face-down High Voltage is sent from your field to the Underworld you can return it to your field face-down and give your
T
thunder
Elestrals +2
J
atk
until the next turn.
SST
Hopperoo
3
Attack
Defense
4
Earth
When this Hopperoo deals damage you can Foretell 3 and add an
E
earth
card Foretold this way to your hand. While this Hopperoo is Enchanted with exactly 1 Spirit it can attack opponents’ Spirit Decks directly.
LST
Insectoid
Hummburst
4
Attack
Defense
3
Fire
Solar
You can Disenchant
F
fire
L
solar
from this Hummburst to force an opponent to send the top 6 cards from their deck to their Underworld.
DB1
Insectoid
Hummburst
Champion of Apollo
6
Attack
Defense
2
Fire
Solar
While this Hummburst is Foretold you may Special Ascend it from your Hummbust. You can force an opponent to send the top 4 cards from their deck to their Underworld if Apollo is Enchanted.
LST
Insectoid
Hummbust
1
Attack
Defense
2
Fire
When a player Casts a Rune an opponent must send the top 2 cards from their deck to their Underworld. This effect can be activated up to 4 times in a turn.
DB1
Insectoid
Hummbust
Champion of Apollo
1
Attack
Defense
3
Fire
While this Hummbust is Foretold it also counts as a
L
solar
Elestral. When you Foretell an opponent must send cards from the top of their deck to their Underworld equal to the number of cards that were Foretold plus 1.
LST
Insectoid
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