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Aardbud
2
Attack
Defense
1
Earth
You can Disenchant
X
omni
from your
H
insectoid
cards in order to Special Ascend this Aardbud to Aardvarum from your deck. When this Aardbud receives 1 or more
E
earth
you can Search your deck for a 1 Spirit
H
insectoid
Elestral and add it to your hand.
MR1
Dryad
Aardvarum
6
Attack
Defense
3
Earth
Lunar
When you Cast this Aardvarum you can Search your deck for an
H
insectoid
card and add it to your hand. You can target and destroy an
H
insectoid
Elestral. If you do, you may Special Ascend this Aardvarum to Antitan from your hand or deck.
MR1
Dryad
Abominursa
3
Attack
Defense
1
Frost
This Abominursa gets +2
J
atk
for each other
B
ursa
Elestral on your field.
FF1
Ursa
Abominursa
Champion of Khione
4
Attack
Defense
1
Frost
When this Abominursa destroys an Elestral in battle you can Nexus
I
frost
from your Khione to it. When you do, you can Special Ascend this Abominursa to Glaciursa from your hand or deck.
LST
Ursa
aDrive
Divine
Divine
Lunar
When you Cast this aDrive you can Enchant up to
D
lunar
D
lunar
D
lunar
to it. You can Disenchant
D
lunar
from this aDrive in order to Search your deck for an
H
insectoid
Elestral and add it to your hand.
CP1
Aeolus
Divine
Divine
Wind
When you Cast this Aeolus you can Enchant up to
A
wind
A
wind
A
wind
A
wind
to it. You can Disenchant
A
wind
A
wind
from this Aeolus in order to Search your deck for an Elestral with Enchantment Cost
A
wind
and add it to your hand.
BS1
Aeosdale
6
Attack
Defense
6
Solar
Solar
When you Cast this Aeosdale you can Foretell 3. You may Special Cast a 1 Spirit
L
solar
Elestral Foretold this way.
MR1
Ethereal
Aeromare
4
Attack
Defense
5
Wind
When you Ascend this Aeromare you can Cast it from your Underworld as an Artifact Rune Empowering the Ascension with the effect “The Empowered Elestral cannot be targeted or destroyed by opponents’ Elestral effects.”
BS1
Ethereal
Altar of Stars
Counter
Counter
Omni
Nexus
X
omni
. If you do, you may change the Position of an Elestral.
BS1
Ambrosia
Invoke
Invoke
Omni
Return up to
X
omni
X
omni
X
omni
from your Underworld to your Spirit Deck.
BS1
Ambrosia
Cornucopia
Invoke
Invoke
Earth
Earth
Draw a card, then return any number of
X
omni
from your Underworld to your Spirit Deck up to the number of Ambrosia in your Underworld.
FF1
Ampup
3
Attack
Defense
3
Thunder
You can Expend
T
thunder
and discard this Ampup in order to Search your deck for up to 2 Ampup and add them to your hand.
BS1
Brute
Ampup
Champion of Zeus
4
Attack
Defense
2
Thunder
You can Expend {T} and discard an Ampup in order to Special Ascend this Ampup to Lycavolt from your hand or deck.
LST
Brute
Ankyloshock
2
Attack
Defense
4
Thunder
This Ankyloshock gets +3
J
atk
for each
E
earth
Enchanting it. When this
E
earth
-Enchanted Ankyloshock deals damage to an opponent you can Special Ascend it to Ankylosurge from your hand or deck.
FST
Archaic
Dryad
Ankylosurge
6
Attack
Defense
8
Earth
Thunder
You can draw a card for each {T}/{E} Enchanting this Ankylosurge, then discard that many cards.
FST
Archaic
Dryad
Anocell
4
Attack
Defense
4
Thunder
Solar
You can Expend
L
solar
L
solar
in order to Special Ascend this Anocell to Phosvocell from your hand or deck. When you Cast a Rune with
L
solar
you can Enchant
T
thunder
from your Underworld to this Anocell.
DB1
Insectoid
Dragon
Antitan
11
Attack
Defense
8
Earth
Earth
Lunar
You can discard an
H
insectoid
card from your hand in order to target and destroy a card. This effect can be activated up to 2 times in a turn. While there is an
H
insectoid
Elestral on the field this Antitan is Unaffected by opponents’ Elestral effects.
MR1
Dryad
Anvil of Hephaestus
Artifact
Artifact
Fire
The Empowered Elestral gets +1
J
atk
. When an Artifact Rune on your field is sent to the Underworld you can Enchant each Spirit that was Enchanting that Artifact Rune from your Underworld to a card on your field.
FST
Apheros
2
Attack
Defense
4
Water
You can Nexus up to
W
water
W
water
. When you do, you can draw a card for each
W
water
that a card receives this way.
BS1
Aquatic
Ethereal
Apheros
Champion of Aphrodite
4
Attack
Defense
2
Water
This Apheros can be Special Cast from your hand with
W
water
if you control an Apheros and you did not Special Cast an Apheros this turn. While there are 2 or more Apheros on your field they all have 5 base
J
atk
.
LST
Aquatic
Ethereal
Aphrodite
Divine
Divine
Water
When you Cast this Aphrodite you can Enchant up to
W
water
W
water
W
water
to it. You can Disenchant
W
water
from this Aphrodite in order to Search your deck for a card with the same name as a
W
water
Elestral on your field and add it to your hand.
LST
Aphrodite's Soulmates
Counter
Counter
Water
This Aphrodite's Soulmates can only be played when one of your
W
water
Elestrals is destroyed and you control another Elestral with the same name. Special Cast the destroyed Elestral from your Underworld.
LST
Apollo
Divine
Divine
Solar
When you Cast this Apollo you can Enchant up to
L
solar
L
solar
L
solar
to it. You can Disenchant
L
solar
from this Apollo in order to Foretell 3 and add up to 1
L
solar
Elestral Foretold this way to your hand.
DB1
Arachne's Lair
Stadium
Stadium
Fire
When a player Casts Warmite, Frosmite, Kitemite, Flarachne, Polarachne, or Parachne that player must draw a card.
FST
Insectoid
Arcalith
6
Attack
Defense
4
Thunder
Thunder
This Arcalith can be Normal Cast with
T
thunder
T
thunder
if an opponent has at least 2 Elestrals in Attack Position. When you Cast this Arcalith you can Enchant up to
T
thunder
T
thunder
T
thunder
from your Underworld to your field.
DB1
Golem
Arctaurus
3
Attack
Defense
2
Frost
You can Expend
I
frost
in order to give this Arctaurus +3
J
atk
until the next turn. This Arctaurus' effect can be activated up to 2 times on your turn.
FF1
Golem
Behemoth
Argo
Counter
Counter
Omni
Omni
This Argo can only be Cast after an Elestral declares an attack. Cast an Artifact Rune from your hand or deck.
DB1
Armadawn
1
Attack
Defense
6
Solar
When this Armadawn changes Position an opponent must Expend
X
omni
.
MR1
Brute
Artemis
Divine
Divine
Lunar
When you Cast this Artemis you can Enchant up to
D
lunar
D
lunar
D
lunar
to it. You can Disenchant
D
lunar
from this Artemis in order to target an opponent's face-up card and Suppress it until the end of that opponent's next turn.
MR1
Artemis' Deadshot
Counter
Counter
Lunar
This Artemis’ Deadshot can only be played when an opponent Casts an Elestral. Disenchant
D
lunar
from your Artemis equal to that Elestral’s Enchantment Cost in order to target and destroy it.
LST
Ashrabbit
2
Attack
Defense
5
Fire
When this Ashrabbit receives 1 or more
F
fire
you can target 3 cards in your Underworld, then an opponent chooses 1 of them. Return that card to your hand or Spirit Deck.
DB1
Ethereal
Asprowl
7
Attack
Defense
4
Frost
Frost
When this Asprowl is sent from your deck to the Underworld you can Special Ascend your Snowlet to it. You can Expend
I
frost
in order to send the top 4 cards from your deck to your Underworld.
MR1
Avian
Brute
Asteria's Starfall
Counter
Counter
Omni
Nexus
X
omni
. If you do, exchange a Spirit on your field with a Spirit of a different Element in your Spirit Deck or Underworld.
LST
Astrabbit
2
Attack
Defense
5
Thunder
When this Astrabbit receives 1 or more {T} you can look at the top 3 cards of your deck, then add 1 of them to your hand and shuffle the rest into your deck.
BS1
Ethereal
Atlantis
Stadium
Stadium
Water
Elestrals get +1
J
atk
and +1
O
def
for each
W
water
Enchanting them.
BS1
Aurora Borealis
Counter
Counter
Frost
Discard a card in order to Enchant up to
I
frost
from your Underworld to your field and return up to
I
frost
from your Underworld to your Spirit Deck.
MR1
Avalanche
Invoke
Invoke
Frost
Each player sends the top 3 cards from their deck to their Underworld. Then if you control a
I
frost
-Enchanted Elestral you can send an additional 2 cards from your deck to your Underworld.
FF1
Avialith
4
Attack
Defense
6
Wind
Wind
This Avialith can be Normal Cast with
A
wind
A
wind
if an opponent has at least 2 face-down Runes. When you Cast this Avialith you can draw a card for each face-down Rune on an opponent's field.
MR1
Golem
Avialith
Champion of Hermes
1
Attack
Defense
7
Wind
Wind
This Avialith can be Normal Cast with
A
wind
A
wind
if your Hermes is Enchanted. When this Avialith is sent to your Underworld from your field or with Hermes’ effect you can return up to
A
wind
A
wind
A
wind
A
wind
from your Underworld to your Spirit Deck or Enchant those Spirits to your Hermes.
LST
Golem
Bag of Winds
Artifact
Artifact
Wind
Wind
The Empowered Elestral gets +2
O
def
and cannot be targeted by opponents’ Runes. When Aeolus is Enchanted and the Empowered Elestral destroys an Elestral in battle you can target and destroy a Rune.
BS1
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