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Caduceus of Hermes
Artifact
Artifact
Wind
When the Empowered Elestral is destroyed in battle you can target another 1 Spirit
A
wind
Elestral in your Underworld and Special Cast it.
FST
Caprefume
5
Attack
Defense
4
Fire
Fire
This Caprefume gets +2
J
atk
for each
F
fire
Elestral on the field. You can Expend
F
fire
in order to Special Cast a 1 Spirit
F
fire
Elestral from your hand.
FF1
Ethereal
Capregal
7
Attack
Defense
4
Water
Water
When this Capregal destroys an Elestral in battle you can Special Cast a 1 Spirit
W
water
Elestral from your Underworld in Defense Position.
BS1
Oceanic
Ethereal
Capregal
Champion of Aphrodite
6
Attack
Defense
6
Water
Water
This Capregal cannot be destroyed in battle by 1 Spirit Elestrals. You can Expend
W
water
or reveal a Capregal from your hand in order to target and destroy a face-down Rune.
LST
Oceanic
Ethereal
Capregal
Champion of Poseidon
7
Attack
Defense
6
Water
Water
When you Cast this Capregal you can Search your deck for a Trident of Poseidon and add it to your hand. When this Capregal receives 1 or more
W
water
in a Nexus from Poseidon you can target and destroy an Elestral.
LST
Oceanic
Ethereal
Carryoff
5
Attack
Defense
3
Wind
Lunar
When your Carryon is destroyed in battle you can Special Cast this Carryoff from your hand. You can Expend
D
lunar
D
lunar
in order to target an opponent's Elestral and take control of it until the End Phase.
MR1
Insectoid
Spectral
Carryoff
Champion of Hermes
8
Attack
Defense
2
Wind
Lunar
You can shuffle an Elestral in your Underworld into your deck. When this Carryoff is sent to your Underworld with Hermes' effect you can target an Elestral and Expend
X
omni
equal to the number of its Enchanting Spirits to destroy it.
FST
Insectoid
Spectral
Carryon
3
Attack
Defense
3
Wind
When this Carryon is destroyed in battle you can target the Elestral that destroyed it and take control of that Elestral until the next turn.
BS1
Insectoid
Eldritch
Carryon
Champion of Hermes
3
Attack
Defense
1
Wind
When this Carryon is sent from your deck to the Underworld with your Hermes’ effect you can Special Cast it from your Underworld using
A
wind
from either your Spirit Deck or your Underworld.
FST
Insectoid
Eldritch
Catarant
3
Attack
Defense
1
Frost
When this Catarant receives 1 or more
I
frost
you can return up to
I
frost
I
frost
from your Underworld to your Spirit Deck.
FF1
Brute
Catarant
Champion of Khione
2
Attack
Defense
4
Frost
You can Foretell 4 and send a card Foretold this way to your Underworld. If you sent an Eyewoolly this way you may Special Ascend this Catarant to that Eyewoolly from your Underworld.
LST
Brute
Cedarsaur
4
Attack
Defense
6
Earth
Frost
When this Cedarsaur is sent from your deck to the Underworld you can Special Cast it with
E
earth
E
earth
or
I
frost
I
frost
. You can Expend
E
earth
in order to Search your deck for a 3 Spirit
E
earth
/
I
frost
Elestral and add it to your hand.
MR1
Archaic
Dryad
Celestleo
13
Attack
Defense
10
Solar
Solar
Solar
You can Foretell 4 and add each
L
solar
Elestral Foretold this way to your hand. Then you may destroy cards on the field up to the number of cards added to your hand this way.
DB1
Behemoth
Ethereal
Celestleo
Champion of Ares
14
Attack
Defense
8
Solar
Solar
Solar
If this Celestleo would be returned to the hand you may Disenchant
L
solar
L
solar
from a Stadium Rune or Artifact Rune on your field instead. While Coliseum of Ares is Enchanted this Celestleo can attack each opponents' Elestrals once each.
SST
Behemoth
Ethereal
Centaurbor
11
Attack
Defense
15
Earth
Earth
Earth
You can Disenchant
E
earth
from this Centaurbor in order to target and destroy a card. While Foloi Forest is Enchanted this Centaurbor cannot be targeted by Invoke Runes.
BS1
Dryad
Behemoth
Centaurbor
Champion of Dionysus
10
Attack
Defense
13
Earth
Earth
Earth
When the Battle Phase begins you can destroy each Enraged Elestral on an opponent's field. You can Daze this Centaurbor until your next turn in order to Special Cast a Satymber from your hand, deck, or Underworld.
LST
Dryad
Behemoth
Chains of Prometheus
Counter
Counter
Fire
Fire
This Chains of Prometheus can only be played when an opponent activates a Counter Rune. Negate that Rune and that opponent returns
X
omni
from their Underworld to their Spirit Deck.
FF1
Charcoon
1
Attack
Defense
6
Fire
Wind
(This card always counts as Cirrucoon.) During your Draw Phase you can Special Ascend this Charcoon to Flammamoth from your hand or deck if you have at least 3 Enchanting
F
fire
on your field.
FF1
Insectoid
Charcoon
2
Attack
Defense
6
Fire
Wind
(This card always counts as Cirrucoon.) You can Nexus up to
X
omni
X
omni
in any combination of
A
wind
/
F
fire
. When this Charcoon is destroyed by an opponent’s Rune effect that opponent must Expend
X
omni
for each Spirit that was Enchanting this Charcoon.
FST
Insectoid
Charon's Obol
Counter
Counter
Omni
Until the End Phase, when an Elestral is destroyed in battle you can draw a card.
BS1
Chillalotl
2
Attack
Defense
3
Frost
When you Cast this Chillalotl you can target up to 2 face-down Runes. As long as this Chillalotl is Enchanted, those Runes cannot be Cast.
FF1
Ethereal
Chillalotl
Champion of Khione
2
Attack
Defense
5
Frost
You can Foretell 4. You may add a
I
frost
Rune Foretold this way to your hand. If you do, Expend
X
omni
.
SST
Ethereal
Chronodile
10
Attack
Defense
10
Water
Water
Solar
You can Expend
L
solar
L
solar
in order to force an opponent to skip the Draw Phase of their next turn. When an opponent's turn begins you can draw a card.
LST
Aquatic
Ethereal
Chronodile
8
Attack
Defense
14
Water
Water
Solar
You can Disenchant
W
water
from this Chronodile in order to target and destroy a card. While you have at least 6 Enchanting
W
water
/
L
solar
on your field this Chronodile cannot be targeted by opponents' card effects.
DB1
Aquatic
Ethereal
Chrysboar
7
Attack
Defense
5
Earth
Earth
You can Expend
E
earth
E
earth
in order to target an opponent’s Elestral. Suppress that Elestral and destroy it.
DB1
Behemoth
Chrysoar
8
Attack
Defense
4
Wind
Wind
This Chrysoar can attack opponents’ Spirit Decks directly. When this Chrysoar deals damage to an opponent you can return up to
A
wind
A
wind
from your Underworld to your Spirit Deck.
BS1
Behemoth
Ethereal
Chrysoar
Champion of Aeolus
7
Attack
Defense
3
Wind
Wind
This Chrysoar in your hand can Special Ascend from your Soarlet with
A
wind
during your Battle Phase if that Soarlet destroyed an Elestral in battle this turn.
FST
Behemoth
Ethereal
Circle the Sky
Invoke
Invoke
Omni
Nexus up to
X
omni
X
omni
. If you do, you may draw a card.
BS1
Cirrucoon
1
Attack
Defense
6
Wind
Wind
During your Draw Phase you can Expend
A
wind
in order to Special Ascend this Cirrucoon to Stratomoth from your hand or deck.
BS1
Insectoid
Cirrucoon
Champion of Aeolus
1
Attack
Defense
7
Wind
Wind
This Cirrucoon can be Special Cast from your hand with
A
wind
A
wind
if your Aeolus is Enchanted, but if you do it can only Ascend to Champions of Aeolus or
H
insectoid
Elestrals. You may only play 1 Cirrucoon this way each turn.
SST
Insectoid
Clovie
1
Attack
Defense
4
Earth
When this Clovie receives 1 or more
E
earth
you can draw a card.
BS1
Archaic
Dryad
Coastalith
2
Attack
Defense
8
Water
Water
This Coastalith can be Normal Cast with
W
water
W
water
if an opponent has at least 2 Elestrals in Defense Position. When you Cast this Coastalith you can Special Cast a 1 Spirit
W
water
Elestral from your hand.
DB1
Golem
Coastalith
Champion of Aphrodite
3
Attack
Defense
5
Water
Water
This Coastalith can be Normal Cast with
W
water
W
water
if your Aphrodite is Enchanted. You can discard a
W
water
card in order to draw a card. If the card you discarded was Coastalith you may draw an additional card.
LST
Golem
Cockaray
4
Attack
Defense
1
Solar
This Cockaray cannot be Suppressed. When you activate First Light you can Special Ascend this Cockaray to Dracoray from your hand or deck.
MR1
Avian
Dragon
Cockaray
Champion of Ares
3
Attack
Defense
2
Solar
When you Empower this Cockaray with an Artifact Rune or it receives 1 or more
L
solar
you can Enchant
L
solar
from your Spirit Deck or Underworld to your Stadium Rune or your Artifact Rune.
SST
Avian
Dragon
Cockatoodle
4
Attack
Defense
2
Wind
When you Cast this Cockatoodle you can target an opponent's Elestral. That Elestral is Suppressed as long as this Cockatoodle is Enchanted.
FF1
Avian
Dragon
Cockatoodle
Champion of Hermes
4
Attack
Defense
1
Wind
When this Cockatoodle is sent from your field or deck to your Underworld you can Suppress a card on the field until the next turn.
FST
Avian
Dragon
Coliseum of Ares
The Battlegrounds
Stadium
Stadium
Solar
When a player Casts a Champion of Ares they can Enchant
L
solar
to it. Champions of Ares get +1
J
atk
and +1
O
def
for each Spirit Enchanting this Coliseum of Ares.
SST
Corebral
2
Attack
Defense
2
Water
When you Cast this Corebral an opponent must reveal each face-down card on their field. Destroy each non-Counter Rune revealed this way.
FF1
Oceanic
Golem
Corebrum
2
Attack
Defense
4
Water
Water
This Corebrum gets +1
O
def
for each face-down card in your Rune Row. While this Corebrum is in Defense Position your opponents cannot Set cards.
FF1
Oceanic
Golem
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