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Atlantis
Stadium
Stadium
Water
Elestrals get +1
J
atk
and +1
O
def
for each
W
water
Enchanting them.
BS1
Auraboros
2
Attack
Defense
2
Lunar
When you Cast this Auraboros you can target an opponent’s face-up card. Return its Enchanting Spirits to the Spirit Deck and that card to the hand. When this Auraboros is destroyed by an effect you can put it on top of your deck.
SST
Ethereal
Aurora Borealis
Counter
Counter
Frost
Discard a card in order to Enchant up to
I
frost
from your Underworld to your field and return up to
I
frost
from your Underworld to your Spirit Deck.
MR1
Avalanche
Invoke
Invoke
Frost
Each player sends the top 3 cards from their deck to their Underworld. Then if you control a
I
frost
-Enchanted Elestral you can send an additional 2 cards from your deck to your Underworld.
FF1
Avialith
4
Attack
Defense
6
Wind
Wind
This Avialith can be Normal Cast with
A
wind
A
wind
if an opponent has at least 2 face-down Runes. When you Cast this Avialith you can draw a card for each face-down Rune on an opponent's field.
MR1
Golem
Avialith
Champion of Hermes
1
Attack
Defense
7
Wind
Wind
This Avialith can be Normal Cast with
A
wind
A
wind
if your Hermes is Enchanted. When this Avialith is sent to your Underworld from your field or with Hermes’ effect you can return up to
A
wind
A
wind
A
wind
A
wind
from your Underworld to your Spirit Deck or Enchant those Spirits to your Hermes.
LST
Golem
Bag of Winds
Artifact
Artifact
Wind
Wind
The Empowered Elestral gets +2
O
def
and cannot be targeted by opponents’ Runes. When Aeolus is Enchanted and the Empowered Elestral destroys an Elestral in battle you can target and destroy a Rune.
BS1
Bag of Winds
Back in the Bag!
Invoke
Invoke
Wind
Target an Enchanted
A
wind
Elestral on your field and return it to your hand. If you do, Special Cast a Champion of Aeolus from your hand.
SST
Bandiloon
3
Attack
Defense
1
Lunar
You can Expend
D
lunar
D
lunar
in order to take control of an opponent’s face-down Rune.
MR1
Brute
Bandiloon
Champion of Artemis
3
Attack
Defense
1
Lunar
You can Expend
D
lunar
in order to target a Suppressed 1 Spirit Elestral and take control of it until the next turn.
LST
Brute
Barabib
1
Attack
Defense
1
Earth
When you Cast an Invoke Rune with
E
earth
your opponents must Expend
X
omni
. This effect can be activated up to 4 times in a turn. When you Cast Mudslide you can Special Ascend this Barabib to Barabog from your hand or deck.
DB1
Aquatic
Dryad
Barabib
3
Attack
Defense
4
Earth
You can Nexus
E
earth
/
W
water
. When this Barabib receives 1 or more
W
water
you can Special Ascend it to Barabog from your hand or deck.
LST
Aquatic
Dryad
Barabog
3
Attack
Defense
7
Water
Earth
When an opponent Casts a card without
E
earth
/
W
water
they must Expend
X
omni
.
BS1
Aquatic
Dryad
Barabog
5
Attack
Defense
6
Water
Earth
You can Expend
E
earth
W
water
in order to target an Elestral and Daze it until your next turn. When this Barabog becomes Dazed you can Special Ascend it to Baraboss from your hand or deck.
LST
Aquatic
Dryad
Baraboss
9
Attack
Defense
15
Water
Earth
Earth
When this Baraboss receives 1 or more
E
earth
/
W
water
you can change it from an Elestral to a Stadium Rune with the effect “Elestrals that are not
E
earth
/
W
water
-Enchanted are Dazed and get -3
J
atk
and -3
O
def
. Opponents cannot play Stadium Runes,” or vice versa.
LST
Aquatic
Dryad
BeanSoldier
Divine
Divine
Fire
Frost
This BeanSoldier can also be Special Cast from your hand as a 0 J/0
O
def
Elestral if you control an
B
ursa
card. When you Cast this BeanSoldier you can Enchant up to 2
I
frost
/
F
fire
to it. Your
B
ursa
Elestrals get +1
J
atk
for each Spirit Enchanting this BeanSoldier.
CP1
Ursa
Bellowby
2
Attack
Defense
2
Fire
F/
A
wind
-Enchanted Elestrals get +1
J
atk
. You can target a
F
fire
/
A
wind
-Enchanted Elestral and give it the effect “this Elestral is Unaffected by Counter Runes” until your next turn.
MR1
Archaic
Bellowby
Champion of Hephaestus
3
Attack
Defense
4
Fire
When you Cast this Bellowby you can Search your deck for a Reforge and add it to your hand.
SST
Archaic
Blazerus
7
Attack
Defense
2
Fire
Fire
This Blazerus can attack twice during your Battle Phase. When this Blazerus destroys a second Elestral in the same Battle Phase you can Special Ascend this Blazerus to Trifernal from your hand or deck.
BS1
Eldritch
Behemoth
Blizzard
Invoke
Invoke
Frost
Frost
While this Blizzard is on a Chain, players cannot play Counter Runes. Target and destroy an opponent's face-down Rune.
FF1
Blizzard
Whiteout
Counter
Counter
Frost
This Blizzard can only be played when an opponent activates an effect that targets 1 of your
I
frost
-Enchanted Elestrals. Negate that effect. That Elestral cannot be attacked this turn.
LST
Blizzstrix
12
Attack
Defense
6
Wind
Frost
Frost
When this Blizzstrix is sent from your deck to the Underworld you can Special Ascend your Asprowl to it. You can put 3 Elestrals from your Underworld on the bottom of your deck in order to destroy a card.
MR1
Avian
Behemoth
Bloom
Counter
Counter
Earth
Nexus
E
earth
. If you do, you may Enchant
E
earth
to an Elestral on your field.
DB1
Boombatt
2
Attack
Defense
1
Thunder
You can Disenchant
T
thunder
from this Boombatt in order to target and destroy an opponent's Elestral.
BS1
Eldritch
Boultuga
3
Attack
Defense
4
Earth
When you Normal Cast this Boultuga you can Expend
E
earth
in order to Search your deck and/or Underworld for an Eruption and add it to your hand.
DB1
Dryad
Golem
Bow of Apollo
Artifact
Artifact
Solar
The Empowered Elestral can attack opponents' Spirit Decks directly. When Apollo is Enchanted and the Empowered Elestral deals damage you can return
L
solar
from your Underworld to your Spirit Deck.
DB1
Bow of Artemis
Artifact
Artifact
Lunar
The Empowered Elestral deals Piercing damage. When the Empowered Elestral declares an attack you can Nexus
D
lunar
from your Artemis to the Empowered Elestral.
MR1
Breeze of Zephyros
Counter
Counter
Wind
Solar
Nexus
A
wind
/
L
solar
. If you do, you may give each
A
wind
/
L
solar
-Enchanted Elestral on your field +2
J
atk
and +2
O
def
until the next turn.
FST
Brimscale
6
Attack
Defense
3
Fire
Thunder
When this Brimscale is discarded you can Special Ascend your
F
fire
Elestral to it. You can Search your deck for a Sulfury and send it to the Underworld.
SST
Dragon
Brontoglow
6
Attack
Defense
5
Thunder
Thunder
You can Disenchant
T
thunder
from your Funglow in order to Suppress each Elestral on an opponent’s field until the next turn. When this Brontoglow destroys an Elestral in battle you can Special Cast a Funglow from your Underworld.
FF1
Dryad
Brontoglow
Supercharged
6
Attack
Defense
4
Thunder
Thunder
You can force an opponent to Expend {X} for each Funglow on your field. While Thunderstorm-Supercell is Enchanted your Funglow and Brontoglow get +2 {J}.
LST
Dryad
Brontowisp
6
Attack
Defense
5
Fire
Lunar
You can Disenchant
F
fire
from your Fungyde in order to target and destroy a Rune. When an Elestral on your field is destroyed in battle you can Expend
F
fire
in order to Special Cast a Fungyde from your Underworld.
DB1
Dryad
Spectral
Brontowisp
Champion of Artemis
6
Attack
Defense
6
Fire
Lunar
You can Nexus
F
fire
/
D
lunar
. If you do, until your next turn your Elestrals other than this Brontowisp cannot be attacked as long as this Brontowisp is Enchanted.
LST
Dryad
Spectral
Brumalynx
3
Attack
Defense
5
Frost
You can Nexus up to
I
frost
I
frost
. When you do, you can target a non-Stadium Rune. If it is face-up, turn it face-down. That Rune cannot be Cast as long as this Brumalynx is Enchanted. (Its Enchanting Spirits are sent to the Underworld.)
DB1
Brute
Brumalynx
Champion of Khione
4
Attack
Defense
2
Frost
When you Cast this Brumalynx you can Search your deck for a Mountains of Boreas or a Blizzard and add it to your hand.
FST
Brute
Bubbloon
1
Attack
Defense
2
Water
W-Enchanted Elestrals get +2
J
atk
and +2
O
def
.
FF1
Aquatic
Bubbloon
Champion of Aphrodite
2
Attack
Defense
1
Water
You can discard this Bubbloon and Expend
W
water
in order to Enchant up to
W
water
W
water
from your Underworld and/or Spirit Deck to a
W
water
card on your field.
LST
Aquatic
Bunnyx
4
Attack
Defense
4
Frost
You can Expend
I
frost
in order to Search your deck for up to 2 Nyximera, then send 1 to your Underworld and add the other to your hand.
FST
Brute
Ethereal
Cactebral
1
Attack
Defense
2
Earth
When an opponent activates a Counter Rune you can Disenchant
E
earth
from this Cactebral in order to Negate that Rune. When a player Casts Sandstorm you can Special Ascend this Cactebral to Cactebrum from your hand or deck.
MR1
Dryad
Cactebrum
4
Attack
Defense
6
Earth
Earth
This Cactebrum cannot be targeted by Invoke Runes. When this Cactebrum receives 1 or more
E
earth
you can Special Cast a Cactebral from your Underworld.
MR1
Dryad
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